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martes, 4 de septiembre de 2012
GDD
David, Lobo, Ricardo, Manuel, Jonny Gears, Angel
Game Design Document
Sketch Odyssey (name in development)
The game is based in a world made out of a sketching notebook or notebooks, in which the characters have to advance trough a well drawn environment full of enemies that will try to stop you in any way, everything in the game will look like it was drawn there and there will be real world factors that will make the game play more interesting, like the actual paper will be thorn or It can be stain, it’s a shooter plataformer adventure with beautiful game art implied in the game play.
Character Bios.
Sketch- he is the representation of an art class student that wants to get better at his technique, basically, his aspect and powers will get better while the game progresses, he has a calm but cool look on his face and its fearless to new enemies an experiences, has a shooting and a melee ability.
Shade- (Sketch’s optional friend in a multiplayer adventure) the same as Sketch, he wants to improve himself by advancing trough out the world, he also has a shooting and a melee ability.
Plot
In a world made out of paper and pencil drawings, you are a simple sketch that wants to become the most detailed drawing in the sketch book, so you must advance trough the drawn worlds to defeat each one of the best drawings that rule with his own characteristic style an drawing technique and acquire it, so you can become the most powerful detailed drawing in the book.
Game play description
It’s a plataformer, with shooter based game play and a hit and run dynamics, enemies can hurt and kill you, and perks will be hidden trough out the world, final bosses at the end of levels that will improve or give you new abilities. (Gore might be included in combat)
Artistic style outline
The whole game will be based in pencil drawing on a sketch book, the characters and the whole world will have the same feel as if you were looking at a real sketch book.
Systematic breakdown components
2D renderer de XNA, collision system, 2D cooperative multiplayer scrolling camera system, particle system using Mercury particle engine, 2D side scrolling tile map engine with parallax backgrounds, sound and input system using XNA, enemy spawner and manager, game state manager, HUD system.
Suggested game flow.
Developed platform, XNA (aka xbox y pc) using an Xbox controller